![]() Missions can be restarted or previous progress loaded from a quick save. Multiple missions take place in the same levels with slight alterations and all missions are accessible via a hub world. In other kinds of missions, the player must raze buildings to an indicated height, move heavy objects to a central location, avoid an attack helicopter, pass by security robots without being detected, or extinguish fires started by a thunderstorm so as not to trigger a fire alarm. A top-down view gives an overview of the level and a completed mission shows a replay of the taken route. The initial setup time is unlimited to allow the player to plan and create a fast route between the objectives. Failing to do so results in a helicopter spotting the getaway vehicle and the player losing. Once it is triggered, the player has sixty seconds to complete the required objects and reach the getaway vehicle. In most missions, the player is tasked with stealing or destroying a predetermined set of objects connected to a security alarm. Įach mission comprises one or more objectives, of which some are required and some optional. Ridable vehicles-such as trucks, cranes, excavators, and boats-can be used for traversal and destruction, as well as explosives, such as propane tanks. Acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels. New structures can be erected using planks. Later tools are unlocked throughout the campaign, including a blowtorch, a shotgun, bombs, and a rocket launcher, which have limited uses. The spraycan can be used to points of interest, while the fire extinguisher can put out fires. The player starts out with a sledgehammer and a fire extinguisher and spraycan. Different material require different tools to destroy. The player can freely navigate the game's nine open-world levels, which consist entirely of destructible voxels. Teardown is a sandbox game with puzzle and action elements. The player using an excavator to destroy a locked gate The campaign was completed with a major update in December 2021, and the game was released in April 2022. It became available as an early access title in October 2020 and was met with positive reviews. After settling on the two-part heist format, Gustafsson announced the game as Teardown in October 2019. Teardown uses a proprietary game engine developed by Dennis Gustafsson, who, in conjunction with Emil Bengtsson, used it for several game prototypes. During the setup phase, which has no time limit, a path to complete these objectives as quickly as possible can be created by reshaping the game world. Each mission features a set of objectives to be completed within one minute. The game features levels made entirely of destructible voxels. Teardown is a 2022 sandbox, puzzle and action game developed and published by Tuxedo Labs.
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